Planetside 2 nanoweave armor. That extra movement speed will help you escape hairy situations. Planetside 2 nanoweave armor

 
 That extra movement speed will help you escape hairy situationsPlanetside 2 nanoweave armor  (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots)

If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Nanoweave just helps with people. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. This is a must-have item. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. armor 7 , TTK has increased for 40. CORRECTIONS! Keep your annotations on! There were three big calculation er. That being said. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. . Infiltrator: I would suggest against this for a new player. This is normal. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. Flak helps a lot against explosives. Nanite Mesh Generator is an ability available to the Heavy Assault. Combining Bionics with the list above will give options to do all kind of stuff. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. You can more certs from support classes then being a terminator. Regarding shields, it really depends on your playstyle. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. Title. Rank 5 nanoweave brings health up to 625. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. I think you're over-representing the capability of the hardware. Some get caught up in reviving and healing others more. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Spawn Beacon for Squad Leader. They buffed the original incarnation in ways that really didn't change that. Advanced shields is a strong general use suit though. Adrenaline pump. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. 5 KD and rarely get caught. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. #6. The extra health works very well with the medic's regen ability. Buy the Night Vision scope for your Orion. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. I don't even A2G farm, I just know a bad idea when I see it. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. It is unlocked and upgraded using Certification Points. richardgaming. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Stick to cover as much as possible. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. 86K subscribers in the Planetside community. travbrad, Feb 26, 2013 #1. That being said, you have a lot of options to choose from. Normally I prefer flak armor. Its a big brain pick. After the nanoweave nerf flack armor is the best suit equipment to pick. FateJH. MAX OUT the heal tool, it's one of the best investments in the game. #10. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. 5x maintaining the balance from the new Nanoweave Armor for body shots. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Rumor of their presence has become synonymous with unease and paranoia,. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. g. In conjunction with nanoweave armor, you'll feel like an invisible tank. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Always concs. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Move in a way so that you're always near cover, and never engage without it. For cloak module, Hunter Cloak is personally the safest to use. #3. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. PlanetSide 2 Forums. CORRECTIONS! Keep your annotations on! There were three big calculation er. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Grenade bando and nanoweave are interchangeable in my experience. 0 % resist shield 1. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. 5-2. It is unlocked and upgraded using Certification Points. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Nanoweave effectively gives you 30-50% more time in almost every gun fight. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. Especially with the lowest damage LMG in the game. I use the emperor with laser, but I feel any of. Home Forums > PlanetSide 2 Discussion > Class. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). (of course nanoweave is a whole other can of worms, but that's a discussion for another day). No longer reduces movement speed. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. NO N. In my opinion C4 is too powerful for it being so universal. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. Perfect time for reviving dead teammates and recharging shields and ability energy. This effect only protects against small arms damage, not explosives. WarmasterRaptor. ) bodyshot - not a headshot or legshot. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Step 3: Profit. Ex 3. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. 65% resistance to small arms at the height of its infamy, if I recall. NSO are about to get NSO specific weapons (that other factions don't get). . Heavy Assaults' motto is longevity and versatility. I'm really enjoying it. CryptoYou're not aiming for the head. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. UberNoob1337101. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. But instead of removing nanoweave I'd suggest to add other options: 1. No longer reduces movement speed. Page 1 of 2 1 2 Next > Vulpecula07. Redeploy by pressing U. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. 6% 2. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). For your Infiltator : unlock recon darts and spam them in battles. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). PlanetSide 2 Forums. . Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. Advanced Shield Capacitor. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. I was considering grabbing a. Upgrading your preferred class ability is good also. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. PlanetSide 2. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. Nanoweave is still the meta during most fights. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). Rank 2 nano-regen device, it's 1 cert. But should it. If you're in doubt, go with Nanoweave. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. refire_rate cancels out, 8/3 = 2. Upgrade your nanoweave armor as well. #2. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Nanoweave Armor 2 Health +12. ago. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. 2x and 3. But this downside makes it way too situational. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. . 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Always Adrenaline Shield and Nanoweave Armor. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). But instead of removing nanoweave I'd suggest to add other options: 1. 3,Assimilate 5 reduces shield by 100. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. Nanoweave Armor will be your best friend because of its resists. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. 5 sec reduction in shield regen time? or 20% extra HP. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Class-specific suit slots are covered in. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. It's headshots. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Nanoweave armor resists a % of small arms damage. 22. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Above the line, you should keep your overshield on. The idea to change it to 2. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. TTK has increased 1. There's not much you can do other than improve your aim and. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. But what does it mean for. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. 4x) optic on it. Nanoweave Armor: Reduces bullet damage by 20%. Or you just not landing enough shots. 95% of players who touch this game aren't that good anyway. PlanetSide 2. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. You are more likely to survive, but not guaranteed to survive. Get 1x scope first, then few cheap ranks of Nanoweave armor. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. proposal:1,Heavy default increases initial movement speed by 10%. With nano, you will have 625 hp and 625 effective shields, for a. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). 5. PlanetSide 2. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Advanced shield capacitor makes your blue health bar regenerate faster. I'm wondering where to place my certifications for an optimal build. Regarding shields, it really depends on your playstyle. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. it feels like it's trying to combine symbiote and response jacket. This guide only covers common-pool suit slots. Infantry/MAX Cert Lines. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. 2x dmg. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. Certs: 61-211 per class 2. Have you considered putting on Nanoweave yourself? You know. Suit slot. The starting guns are fantastic. Cost: 11 certs. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Equipped the rangefinder implant out of. ”Gaming. Buy suit upgrades next, probably nanoweave. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. Start with the default shield (nmg) maybe even get the first rank. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. 86K subscribers in the Planetside community. It's implant-nanoweave if you stand still, so it's beyond useless. Plus jump pack troops can carry c4. Standard infantry have 500 health 500 shields. This does not stack with Nanoweave Armor. Below the line, you should turn it off. Nanoweave 5 + Survivalist 5 and Response Jacket 5. 200dmg 10 m,200-40% (80,0) = 120dmg,. ago. It is unlocked and upgraded using Certification Points. Negative resistances (eg. Nanoweave is, maybe, more general but so what of. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. I should know, I use it, and still get OHK'd occasionally via head shot. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. PlanetSide 2 Forums. Home Forums > Planetside 2 Development > Test Server: Discussion >. @planetside2. PlanetSide 2 Forums. 3. The recent change to Nanoweave armor's functionality was to address exactly that issue. Nanoweave Armor. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Gm 3 full armor compared to other native 500 supports. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. The shield can absorb up to 450 damage from any source, based. 11 votes, 95 comments. About. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. It will also improve suit slot diversity. Flak Armor is only good against vehicle weapons. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. “I have 4 loadouts to fill. Due to the size and chaotic nature of combats. For survivability the only one that helps in 1v1 situations is nanoweave armor. If you have flak armour at full then you can take 133 explosive damage before you die. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Planetside 2 has 3 factions/empires which has its own traits. Nanoweave needs to be removed. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). That and nano-armor cloak depletes pretty quickly. For your Infiltator : unlock recon darts and spam them in. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. They can outlast any other infantry class, and have an answer to any threat. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. PlanetSide 2 Forums. Nanoweave Armor 2 Health +12. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. So the idea with this loadout is that it can be very versatile at almost all ranges at. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. Combat surgeon helps fix that. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. I'd suggest Nanoweave + NNG for your average player. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. It can move very fast. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Buy a gun with stationcash. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. 25If heavy assault can hold weapons with both hands, it's really too strong. The thing is a beast once you learn to burst properly. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). "Problem" (if you consider it a problem) was that Bolt. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. And so the obvious downside to what is basically 2 implants in 1 has to be big. Sure, it still applies after that, but still worth mentioning. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this.